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Diablo 4 mid-season update – patch notes and release date for update that won't nerf Spiritborns

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It's time for a new patch to keep Diablo 4 Season 6 on track, but the most compelling part of the new patch notes is what the game has decided not to do.

is now in the midst of , and it’s been a long time coming. The brilliant features of the DLC have made it unmissable for players, with the addition of new difficulties and quests to take on helping to make feel huge, and with Vessel of Hatred offering the on top of that, it has made clear that Blizzard isn’t going easy on 4 players just yet when it comes to the sheer scale of content they’re dishing out.

Changes seem to be on the horizon, though, as the most recent stream from developers has revealed a number of changes set to come to the game to aid in balancing, patching up and keeping the game in great shape so it stays fun for players. But now that the patch notes are here, it’s clear that the fun is the absolute priority here, with the biggest thing to note being that the toughest class in the game by far will undergo absolutely no changes. Brace yourself for the dominion of the Spiritborn in the Diablo 4 mid-season patch.

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Diablo 4 mid-season patch release date

The Diablo 4 mid-season patch will launch on Tuesday, November 19. The news was revealed in the from Diablo 4 developers, and revealed the release date along with the full patch notes for the update.

We can expect the update to roll out across all platforms at once, much like every patch that has come before it.

Diablo 4 mid-season patch notes

During the Campfire Chat that went live on Tuesday, November 12, the team offered a few details about what we can expect from the upcoming changes, with Community Director Adam Fletcher, Lead Class Designer Adam Z. Jackson and Design Director Colin Finer gathering around the campfire to reveal some big changes.

In a pretty shocking turn for the game, especially as the devs in the stream acknowledge that the Spiritborn class is “too strong,” Blizzard has revealed that the Spiritborn won’t be getting any changes before the turn of Season 7 despite some balancing issues being demanded. We can likely expect some damning nerfs at this point, but for now, the team are giving Vessel of Hatred players the chance to live it up as the overpowered class until the next major update, but will be squashing new bugs that impact everybody as and when they appear.

All other classes are getting buffed too, but not enough to account for the power of the unintended interactions with the Spiritborn. Your other characters will get better, but the Spiritborn will likely still feel the toughest for now.

It’s a compelling approach to patching up the game, and one that will massively benefit those with the Vessel of Hatred expansion – and now that the patch notes are here, we can see exactly what awaits us in the upcoming Diablo 4 mid-season patch:

Runes Ritual Runes Neo
  • Is no longer blocked by invulnerability.
  • The Tooltip now specifically states that you must take health damage to stop this effect.
Moni
  • Offering increased from 25 to 35.
Invocation Runes Ton
  • Reduced the spread of Meteorites when they fall.
  • Meteorites have less delay between volleys.
Ceh
  • Spirit Wolves now all have the Unhindered buff allowing them to move through enemies and the player, because spirits don't normally run into things.
Tal
  • Now spawns 3 Pestilent Swarms at a time.
  • Damage reduced from 300% to 150%.
Vex
  • Duration increased from 5 to 8 seconds.
  • Duration now properly refreshes.
Lum
  • Increased from 1% to 2.5%.
Thul
  • Offering cost reduced from 400 to 300.
Mercenaries Raheir Shield Throw
  • Increased Taunt duration from 3 to 5 seconds.
  • Increased number of bounces from 3 to 9 targets.
  • Increased damage from 225% to 450% damage.
Iron Wolf’s Ward
  • Increased Valiance Cooldown Reduction from 25% to 35%.
Iron Wolf’s Virtue
  • Increased Valiance Cooldown Reduction from 25% to 35%.
Iron Wolf’s Arrival
  • Increased Valiance Cooldown Reduction from 25% to 35%.
Sundering Shield
  • Increased the burst damage of Crater by 200%.
Draw Fire
  • Removed the ability to use a Potion while at Maximum Life.
Varyana Ancient Harpoon
  • Increased Stun duration from 2 to 4 seconds, damage from 140% to 200%.
Whirlwind
  • Increased Physical Damage from 65% to 85%.
Annihilator
  • Increased Slow duration from 3 to 5 seconds.
Intimidated
  • Increased Damage Reduction from 10% to 15%.
Taste of Flesh
  • Increased Heal amount from 1% to 2%.
Subo Bargaining Chips
  • Increased Overpower damage from 2% to 5%.
Thrillseeker
  • Reduced detonation timer from 3 to 1.5 seconds.
Mastermind
  • Increased Crowd Control duration from 15%[+] to 25%[+].
Pin Cushion
  • Increased Immobilize duration from 2 to 3 seconds.
Snipe
  • Increased damage from 300% to 450%.
Aldkin Exhaustion
  • Increased Daze chance from 5% to 10%.
Wave of Flame
  • Increased damage from 300% to 550%.
Curse of Flame
  • Reduced Resource drain from 10% to 8%.
Fire Shot
  • Increase damage from 40% to 90%.
Spiritborn Skills Withering Fist
  • Poisoning damage increased from 30% to 36%.
  • Slow increased from 30% to 40%.
Sharp Withering Fist
  • Increased target spread from 3 to 5 enemies.
Toxic Skin
  • Passive damage increased from 30% to 36%.
Enhanced Toxic Skin
  • Bonus Toxic Skin damage increased from 100% to 130%.
Measured Toxic Skin
  • Damage increased from 15% to 36%.
Soar
  • Updated Soar's targeting on controller to land at targeted enemies instead of at max distance.
Razor Wings
  • Damage increased from 50% to 75%.
  • No longer has a short cooldown between casts.
Enhanced Rushing Claw
  • Bonus damage per hit increased from 10% to 20%, maximum bonus increased from 80% to 100%.
Poised Rushing Claw
  • Bonus Dodge duration increased from 3 to 6 seconds.
Harmonious Devourer
  • Toxic Globs's damage now scales with The Devourer's Skill Ranks.
Exalted Devourer
  • Pestilence Swarm's damage now scales with The Devourer's Skill Ranks.
Passives Intricacy
  • Bonus duration increased from 5 to 7 seconds.
Nourishment
  • Bonus Poisoning damage increased from 3/6/9%[x] to 4/8/12%[x] per rank.
Adaptive Stances
  • Bonus duration increased from 5 to 7 seconds.
Legendary Aspects and Unique Items Aspect of Invigorating Will
  • Chance to Heal increased from 10% to 25%.
Bruiser's Aspect
  • Armor increased from 1% to 2% per 1% missing Maximum Life.
Aspect of Avoidance
  • Dodge Chance increased from 4-8% to 6%-10%.
Starving Ravager's Aspect
  • Vigor drain reduced from 25-5 to 14-4.
Aspect of Deflection
  • Damage increased from 25-32% to 26%-54%.
Aspect of Soil Power
  • Damage increased from 45%-60% to 180%-250%.
Nesekem, the Herald
  • Duration between marks reduced from 5 to 2 seconds.
Bug Fixes Dark Citadel
  • Fixed an issue where the Elixir of Tailwind had improper text in its description.
  • Fixed multiple issues where quest objectives, icons, and other UI elements did not display properly.
  • Fixed an issue where the portal out of the Realm of Oblivion wouldn't function properly if the boss was defeated while Impending Doom was being channeled.
Mercenaries
  • Fixed an issue where Subo's Seeker skill didn't properly track when the player moved between zones while mounted.
  • Fixed an issue where the chat log would display that you were killed by your Hired Mercenary if you were killed by an already defeated enemy. (Turns out they weren't traitors after all!)
Kurast Undercity
  • Fixed an issue where the Barrier leading to Yoche could be passed through with Evade.
  • Fixed an issue where certain layouts had less monster density, which made achieving Max Attunement difficult.
  • Fixed an issue where the end portal could fail to send the player back to town if you interacted with it just as the timer expired.
  • Fixed an issue where non-tribute runs had a starting timer of 100 instead of 120.
Runes
  • Fixed an issue where the effect of the Lith Rune could activate when using an ability outside of combat.
Spiritborn
  • Fixed an issue where Nesekem, the Herald was marking enemies slower than intended.
Quests and Events
  • Fixed an issue where progression could be blocked during the New Again quest if a town portal was used during the Confront Beleth objective.
  • Fixed an issue where the Coiling Fate achievement did not properly track progress after completing the Everything Old quest.
  • Fixed an issue where progression could be blocked for the Thrust Into Dark quest if required enemies were defeated before progressing to the proper step.
  • Fixed an issue where certain Vessel of Hatred Campaign quests did not grant proper rewards upon completion.
  • Fixed an issue where health bars were missing for hostages during the Hostage event.
Strongholds
  • Fixed an issue where Kirma in the Kichuk Stronghold could teleport outside of the boss arena and block progression.
  • Fixed an issue where other party members could be unable to join an in-progress boss fight in Kichuk.
  • Fixed an issue where the Healing Well in Kichuk didn't function.
Miscellaneous
  • Fixed an issue where certain Polearms were not usable by Barbarians and Druids.
  • Fixed an issue where some Tenets of Akarat could not be interacted with.
  • Various visual improvements.
Base Game Balance Updates Mythic Unique Items Shattered Vow
  • +400% Damage to Healthy Enemies replaced with +44% damage over time duration.
Andariel's Visage
  • Damage increased from 3000% to 4000%.
Unique Items Penitent Greaves
  • Chill per second is now 3 times higher.
Endurant Faith
  • Damage distribution time increased from 2 to 3 seconds.
Legendary Aspects Bold Chieftain's Aspect
  • Maximum active Cooldown Reduction increased from 50% to 70%.
Aspect of Adaptability
  • Both effects now apply to Basic Skills even when they are not Cast, such as the free Storm Strike triggered from Greatstaff of the Crone.
Barbarian Skills Ground Stomp
  • Damage increased from 35% to 80%.
Strategic Ground Stomp
  • Ultimate Cooldown Reduction increased from 4 to 5 seconds, up to an increased max of 15 seconds from 12.
Hammer of the Ancients
  • Damage increased from 55% to 70%.
Upheaval
  • Damage increased from 100% to 120%.
  • Lucky Hit Chance increased from 25% to 30%.
Enhanced Upheaval
  • Stun chance increased from 35% to 45%.
Furious Upheaval
  • Damage bonus stacks increased from 8 to 10.
  • Damage per stack increased from 15% to 20%.
Double Swing
  • Damage increased from 50% to 60%.
Rend
  • Damage increased from 12% to 25%.
  • Bleeding damage increased from 105% to 120%.
Leap
  • Damage increased from 42% to 55%.
Kick
  • Damage increased from 18% to 60%.
Iron Skin
  • Cooldown reduced from 14 to 12 seconds.
Enhanced Iron Skin
  • Previous: Iron Skin's Barrier absorbs 25% more of your Maximum Life.
  • Now: Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.
Tactical Iron Skin
  • Healing per second based on Barrier increased from 10% to 20%.
Strategic Iron Skin
  • Fortify amount increased from 20% Maximum Life to 30%.
Death Blow
  • Damage increased from 120% to 140%.
Enhanced Death Blow
  • Death Blow Boss damage bonus increased from 150% to 200%.
Rupture
  • Damage increased from 13% to 25%.
Enhanced Rupture
  • Damage bonus per 50 Strength increased from 20% to 35%.
Steel Grasp
  • Damage increased from 23% to 35%.
Mighty Throw
  • Base damage increased from 80% to 120%.
  • Pulse damage increased from 35% to 55%.

Developer’s Note: This change is to compensate for a bug fix related to the tempering affix that gives a chance to deal double damage.

Passives Heavy Handed
  • Critical Strike Damage increased from 5/10/15% to 6/12/18%.
Pit Fighter
  • Previous: You deal 3% increased damage and gain 2% Distant Damage Reduction.
  • Now: You deal 3% increased damage and gain 2% Damage Reduction.
No Mercy
  • Previous: You have 3/6/9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
  • Now: You gain 3/6/9% increased Critical Strike Chance.
Legendary Aspects Battle-Mad
  • Previous: Gain Berserking for 1.5-4.0 seconds after swapping weapons 8 times.
  • Now: Gain 20-40% increased damage and Berserking for 4 seconds after swapping weapons 8 times.
Of Sundered Ground
  • Damage bonus increased from 30-50% to 50-70%.
Unique Items Twin Strikes
  • Damage increased from 30-60% to 50-80%.
Tuskhelm of Joritz the Mighty
  • Berserking damage bonus increased from 15% to 25%.
Gohr's Devastating Grips
  • Damage increased from 40-70% to 50-80%.
Ring of Red Furor
  • Critical Strike Damage increased from 30-60% to 50-80%.
100,000 Steps
  • Effect can occur every 5 seconds instead of every 10.
Fields of Crimson
  • Blood pool damage bonus increased from 30% to 50%.
Overkill
  • Shockwave damage increased from 40-60% to 60-80%.
Paragon Blood Rage Legendary Node
  • Maximum damage bonus increased from 30% to 45%.
Decimator Legendary Node
  • Vulnerable damage bonus increased from 10% to 20%.
  • Overpower damage bonus increased from 10% to 20%.
Druid Skills Tornado
  • Spirit Cost reduced from 40 to 35.
Storm Strike
  • Removed the 20% reduced damage when Storm Strike chains to surrounding enemies.
Rabies
  • Poisoning damage increased from 175% to 275%.
Grizzly Rage
  • Damage bonus increased from 30%[x] to 50%[x].
Passives One with Nature
  • Companion bonus damage increased from 60% to 80%[x].
Ursine Strength
  • Overpower damage increased from 45% to 70%[x].
Bestial Rampage
  • Werebear damage increased from 30%[x] to 40%[x].
  • Werewolf attack speed increased from 20%[+] to 30%[+].
Lupine Ferocity
  • Critical Strike Damage increased from 70%[x] to 100%[x], and from 140%[x] to 200%[x] against Injured enemies.
Earthen Might
  • Base chance increased from 10% to 15%.
  • Bonus chance for Critical Strikes increased from 10% to 15%.
  • Bonus chance for hitting a Stunned, Immobilized, or Knocked Back enemy increased from 10% to 15%.
Nature's Fury
  • Chance increased from 35% to 40%.
Perfect Storm
  • Spirit Gain increased from 1 to 2.
  • Damage increased from 45%[x] to 60%[x].
Spirit Boons Pack Leader
  • Chance to reset Companion Skills increased from 25% to 30%.
Calamity
  • Ultimate Skill duration increased from 25% to 35%.
Scythe Talons
  • Critical Strike Chance increased from 10%[+] to 15%[+].
Swooping Attacks
  • Attack Speed increased from 15%[+] to 20%[+].
Avian Wrath
  • Critical Strike Damage increased from 30%[x] to 40%[x].
Iron Feather
  • Maximum Life increased from 20%[x] to 30%[x].
Overload
  • Damage increased from 100% to 250%.
Masochistic
  • Healing increased from 5% to 10% of Maximum Life.
Legendary Aspects Aspect of the Ursine Horror
  • Tectonic Spike damage increased from 120-200% to 200-300%.
Stormchaser's Aspect
  • Previous: Tornado will seek up to 1-5 targets.
  • Now: Tornado will seek up to 1-5 targets and deals 30-50%[x] increased damage.
Stormclaw's Aspect
  • Damage increased from 40-60% to 60-80%.
Aspect of Natural Balance
  • Earth Critical Strike damage increased from 30-50%[x] to 50-70%[x].
  • Storm Skill Critical Strike Chance increased from 8-13.3%[+] to 10-15%[+].
Aspect of Trampled Earth
  • Landslide damage increased from 70-110% to 100-140% of normal damage.
Aspect of the Tempest
  • Hurricane damage per second active increased from 10.5-20.5% to 15-25%.
Aspect of the Rabid Bear
  • Poison damage increased from 30-90%[x] to 60-120%[x].
Unique Items Airidah's Inexorable Will
  • Damage scaling increased from 2.0% to 10.0% per 1 point of Willpower.
Dolmen Stone
  • Boulder damage per rotating Boulder increased from 10-30% to 20-40%.
Stone of Vehemen
  • Stone Burst final explosion damage increased from 10-15% to 15-20%.
  • Stone Burst damage per size increased from 10-15% to 15-20%.
The Basilisk
  • Damage increased from 100-600% to 300-900%.
  • Now always works against Healthy enemies instead of on the first hit. It can trigger against bosses once every 5 seconds.
Paragon Constricting Tendrils Legendary Paragon Node
  • Lucky Hit Chance increased from 15% to 40%.
  • Damage increased from 150% to 300% of the Skill's Base damage.
Necromancer Skills Decompose
  • Damage increased from 33% to 60% per second.
  • Essence gain per second increased from 10 to 13 and now increases with your Attack Speed bonuses.
Hemorrhage
  • Damage increased from 27% to 40%.
  • Essence generated increased from 9 to 13.
Bone Splinters
  • Damage increased from 9% to 15%.
  • Essence generated increased from 7 to 10.
Reap
  • Damage increased from 13% to 20%.
  • Now generates 15 Essence when hitting a boss.
Bone Storm
  • Damage increased from 180% to 300%.
Passives Evulsion
  • Previously: Your Bone Skills deal 5/10/15%[x] increased Critical Strike Damage to Vulnerable enemies.
  • Now: Your Bone Skills deal 6/12/18%[x] increased damage to Vulnerable enemies.
Compound Fracture
  • Damage increased from 5/10/15%[x] to 6/12/18%[x].
Gloom
  • The 2%[x] increased Shadow damage now stacks up to 4 times, up from 3.
Shadowblight
  • Damage increased from 44% to 60%.
Affliction
  • Damage increased from 80% to 100%.
Legendary Aspects Aspect of Empowering Reaper
  • Pool of Blight bonus damage increased from 60-140%[x] to 70-190%[x].
Reaping Lotus' Aspect
  • Sever damage increased from 110%-170% to 140-200% of normal damage.
Unique Items Deathless Visage
  • Damage increased by 5% for every 20% of your Critical Strike Damage, down from every 30%.
The Mortacrux
  • Chance to spawn a Skeletal Simulacrum increased from 10-30% to 20-40%.
Howl from Below
  • Corpse Explosion damage increased from 30-50% to 50-90%.
Rogue Skills Invigorating Strike
  • Base damage increased from 35% to 45%.
Forceful Arrow
  • Base damage increased from 22% to 33%.
Twisting Blades
  • Base damage increased from 54% to 70%.
Penetrating Shot
  • Base damage increased from 70% to 95%.
Advanced Penetrating Shot
  • Previous: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
  • Now: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds.

Developer’s Note: The Tooltip for Advanced Penetrating Shot in-game will soon be updated to show that Elite enemies take multiplicative damage.

Flurry
  • Base damage increased from 130% to 150%.
Advanced Flurry
  • Energy cost reduction increased from 10% to 15%.
Rapid Fire
  • Base damage increased from 33% to 40%.
Enhanced Rapid Fire
  • Critical Strike Chance per shot increased from 5% to 7.5%.
Dash
  • Base damage increased from 40% to 65%.
Dance of Knives
  • Added that its damage is increased by Attack Speed in the tooltip.
  • Improved the distance tracking.
  • Base damage increased from 64% to 86%. Note that these percentages relate to when a one-handed weapon is equipped.
Smoke Grenade
  • Cooldown reduced from 13 to 10 seconds.
  • Base damage increased from 45% to 90%.
Countering Concealment
  • This skill now properly maintains the buff for 5 seconds after casting, regardless of whether you leave Stealth while it is active.
  • Tooltip updated for clarity.
Shadow Imbuement
  • Damage to single enemies when the infection expires increased from 40% to 60%.
Passives Deadly Venom
  • Damage increased from 3/6/9% to 6/12/18%.
Exploit
  • Damage increased from 6/12/18% to 8/16/24%.
Victimize
  • The explosion from Victimize can happen much more frequently than before.
  • Damage scaling increased from 120% to 150%.
Alchemical Admixture
  • Potency scaling increased from 20% to 40%.
  • Fewer non-physical damage types are required to gain this benefit, reduced from 3 to 2.
Precision
  • Damage scaling increased from 15% to 20%.
Close Quarters Combat
  • Damage scaling increased from 15% to 25%.
Momentum
  • Damage per stack increased from 5% to 6%.
Exposure
  • Lucky Hit Chance increased from 25% to 40%.
  • Stun grenade damage increased from 40% to 80%.
Paragon Leyrana's Instinct
  • Damage cap while Inner Sight is full increased from 35% to 60%.
Legendary Aspects Bladedancer's
  • Damage increased from 40-60% to 60-80%.
Unique Items Windforce
  • Damage bonus when activated increased from double to triple damage.
Condemnation
  • Core damage increased from 20-40% to 50-70%.
Pitfighter's Gull
  • Critical damage increased from 33% to 45%.
Asheara's Kanjar
  • Damage cap increased from 20-40% to 30-50%.
Scoundrel's Kiss
  • Damage increased from 15-35% to 35-55%.
Sorcerer Skills Meteor
  • Increased damage from 96% to 120%.
Enhanced Meteor
  • Previous: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
  • Now: If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location.
Enhanced Hydra
  • Previous: While Healthy, your casts of Hydra gain 1 additional head.
  • Now: While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.
Familiar
  • Damage increased from 40% to 70%.
Incinerate
  • Damage per second increased from 101% to 120% up to 136% to 162%.
Passives Vyr’s Mastery
  • Increased damage from 250% to 500%.
Combustion
  • Previous: Your Burning effects deal 60%[x] increased damage, and an additional 4%[x] per unique source of Burning you have applied to the enemy.
  • Now: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.
Avalanche
  • Increased Lucky Hit Chance from 10% to 30%.
  • Removed double chance for Avalanche to activate against Vulnerable enemies, instead damage is now increased by an additional 25%[x] against Vulnerable enemies.
Legendary Aspects and Unique Items Aspect of Charged Flash
  • Now deals critical surge damage from Enhanced Charged Bolts instead of critical flat damage.
Aspect of Overheating
  • Previous: After channeling Incinerate for 3 seconds it deals X Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
  • Now: After channeling Incinerate for 2 seconds it deals 75-100% increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Aspect of Piercing Cold
  • Previous: Ice Shards pierce 3-19 times, dealing 25-5% less damage per subsequent enemy hit.
  • Now: Ice Shards pierce 10 times, dealing 4-10% more damage per subsequent enemy hit.
Starfall Coronet
  • Reduced minimum cooldown from 4 seconds to 3 seconds and increased the number of charges from 2 to 3.
Paragon Stalagmite Glyph
  • Increased Ice Spikes bonus from 16.7%[+] to 18.8%[+].
Torch Glyph
  • Increased the additional bonus cap from 12.5%[x] to 25%[x].
Pyromaniac Glyph
  • Increased the additional bonus rate from 2% to 3% and cap from 10%[x] to 18%[x].
Party Finder
  • The Echo of Hatred boss fight has been added as an activity for Party Finder.
  • Additional tooltips and icons have been added in various contexts to increase visibility of the Party Finder feature.
  • The default keyboard shortcut and emote wheel action for opening Party Finder will now open the last used tab. It will default to the Find tab the first time.
User Interface and User Experience
  • The description for changing difficulties now specifies that unlock conditions are character specific.
  • The icons for difficulties have been updated to be more visually distinctive.
  • No Change is now the default selected option when Enchanting an item.
Miscellaneous
  • Loot quality for Legion Event chests has been increased.
  • Artillery, Blast Wave, and Conduit shrines now deal increased damage, scaling with both Character level and Paragon level.
  • The Malignant Heart cost for crafting Mucus-Slicked Eggs has been decreased from 9 to 3.
Bug Fixes Accessibility
  • Fixed an issue where the Screen Reader did not fully function in the Party Finder menu.
Party Finder
  • Fixed an issue where quick list icons did not display properly on the map for the Pit.
  • Fixed an issue where quick listing for the Pit automatically applied Dungeon and Nightmare Dungeon tags to the listing.
  • Fixed an issue where Advanced Search filters didn't reset when search presets were changed.
  • Fixed an issue where closing Party Finder did not return you to the previous window.
  • Fixed an issue where the level range for listing a party for the Pit only went up to 100.
  • Fixed an issue where Pit tier ranges in Party Finder could be set with a minimum value higher than the set maximum value.
  • Fixed an issue where the controller focus in party finder was initially set to the expansion field instead of the first activity field.
Gameplay Barbarian
  • Fixed an issue where Chance for Mighty Throw to deal Double Damage Temper was always applying its bonus. A compensatory buff has been introduced, as can be seen above.
  • Fixed an issue where Bold Chieftain’s Aspect would occasionally stop working.
Druid
  • Fixed an issue where the Chance for Shred to Hit Twice Tempering affix was actually granting Shred a chance to Deal Double Damage. The affix has been updated to reflect this functionality, and is now listed as Chance for Shred to Deal Double Damage.
  • Fixed an issue where the 4th Shred Attack when using the Aspect of the Agile Wolf did not dash correctly.
Necromancer
  • Fixed an issue where the Blood Orbs Restore Essence affix on Blood Artisan's Cuirass did not increase when Masterworking.
  • Fixed an issue where the smaller Blight projectiles from Ebonpiercer would not benefit from the Chance for Blight Projectiles to Fire Twice affix.
  • Fixed an issue where Ring of Mendeln's attack counter would reset on all Minions when a new Minion was summoned.
  • Fixed an issue where Soulrift would sometimes fail to cast if you were targeting a location outside of your line of sight.
Rogue
  • Fixed an issue where imbuements would not update the damage type dealt with Shadowstep.
  • Fixed an issue where the bonus from Countering Concealment was immediately removed after Stealth broke.
Sorcerer
  • Fixed some issues where Familiar didn't properly interact with Enlightenment when combined with Sidhe Bindings.
Miscellaneous
  • Fixed an issue where enemies could spawn beyond the locked door inside the Fell Council chambers in Infernal Hordes.
  • Fixed an issue where swapping gems did not remove the stat granted by the removed gem.
  • Fixed an issue where Glyph Upgrade chance did not properly scale past Pit Tier 100.
  • Fixed an issue where the player could not immediately use the town portal after changing difficulty.
  • Fixed an issue where monster density in Sarkova Pass while Helltide was active was lower than intended.
  • Fixed an issue where completing pit Tier 150 in a party with someone who hadn't completed lower tiers would not unlock those lower tiers for that other player.
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