EA FC 25 is in a troubled place right now, and EA Sports will be hoping the latest EA FC 25 patch notes can get things back on track, with Title Update 5 featuring some big updates.
The last few weeks haven't been very promising for . The community has seeminglydue to its underwhelming gameplay and a lack of menu grind, and with this happening alongside the release of games like, it seems that players are quitting EA FC 25 just two months after the game was released.
But for the fifth time, since EA FC 25 came out, is attempting to fix the gameplay with another set of EA FC 25 patch notes, with Title Update 5 being released. The latest set of EA FC 25 patch notes arrived just two weeks after , which was a huge update in itself!
Here are the full EA FC 25 patch notes for Title Update 5.
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EA FC 25 patch notes – Title Update 5The main takeaway from the EA FC 25 Title Update 5 patch notes is the AI defensive line updates. The defensive and attacking AI have proven to be one of the biggest issues in EA FC 25 so far. Improved accuracy for ground passes has been introduced, goalkeeper positioning and kicking have been fixed, and a bug with player switching has been removed.
Referee logic has also been improved in the Rush game mode, and updates have been made across Ultimate Team, Clubs, and Career Mode. EA FC 25 Title Update 5 is now available on , , and .
Here are the full patch notes as per the board.
Gameplay Made the following change:Crosses can now result in the ball moderately landing further ahead of the receiver.
The defensive line could have dropped deeper than intended while the attacking team was controlling the ball in the defending team’s half.
Central and Defensive Midfielders could have dropped too deep when the attacking team entered the defensive team’s side of the pitch.
Sometimes, a ground pass could have incorrectly sent the ball behind the intended receiver.
Tackling inputs did not always register in locked-to-player modes.
In rare instances, goalkeepers could have jumped significantly higher than intended.
Improved goalkeeper decision making when attempting to make saves as the ball crosses the goal line.
Improved goalkeeper positioning when attempting to save short distance shots.
Goalkeepers could have sometimes not attempted to make a save against powerful long distance shots.
Headers were sometimes significantly less accurate than intended.
Ground passes performed during free kicks were not always directed towards the intended receiver.
In some instances, lob passes were less accurate than intended.
Improved ball physics in certain contested shooting and clearance scenarios.
Players could have lost the ball easier than intended while being contested during a Skill Move.
Improved referee logic when making advantage calls in Rush matches, penalty calls in Rush matches, and 11v11 contested offside situations.
In rare scenarios, an incorrect injury animation could have occurred in online matches.
Improved goalkeeper logic in Rush matches when attempting to clear the ball.
Sometimes, a lob pass could have occurred instead of a requested cross in Rush matches.
In rare cases, a buzzer beating goal originating from a corner kick in Rush did not count as part of the scoreline.
Requested Skill Moves were sometimes not performed when requested near the touch line.
Addressed instances of Player Switching not functioning as intended.
Improved substitution logic to better avoid unnecessary CPU AI substitutions early in matches.
Reduced instances of unnecessary suggested early game substitutions.
Some Evolution Progression Summary UI elements were misaligned.
Addressed some stability issues that could have occurred when using the Transfer Market through the SBC flow.
Rush pre-match team sheets now display player Rank Points and Club Victory Points.
In some cases, it was slightly easier than intended to receive a high match rating in Rush matches.
Player agents were sometimes requesting a lower wage for their client when transferring to a user controlled club.
Updated some player portraits, kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, headbands, banners, flags, boots, tattoos, wardrobes, ad boards, hair, trophies, audio, and commentary.
Addressed instances of placeholder text and incorrect UI elements.
Addressed instances of various stability issues that could have occurred.
With even more changes being made to the AI and passing once again, let's hope this set of patch notes can actually make the changes needed to improve the game.
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