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Helldivers 2 patch notes for update today nerfs heavily exploited gas-resistant armour in hotfix

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A new hotfix has hit Helldivers 2 in hopes of building the game up to where Arrowhead Game Studios wanted it to be when the Escalation of Freedom update hit.

Helldivers 2 is in the process of winning back some disappointed fans, and it seems to be working. Today's Helldivers 2 update is another in a line of fixes that have intended to tidy up the hell-diving experience since the Escalation of Freedom update didn’t land in the way that players hoped it might, leading Arrowhead to promise a 60-day roadmap of fixes.

A hotfix last month tidied up the SH-32 Shield Generator, which has made tactical positioning a little easier in-game, and the Chemical Agents Warbond which launched mid-September has been compelling enough to fans to keep them engaged, but there’s little else happening in the game right now other than a vast tidy-up from Arrowhead. The dev team is working so hard that the rest of the game feels a little quiet, so players are holding out hope that once issues are resolved, they can get back to liberation business as usual. Thankfully, if this comes to be the case, then we’re one step closer after a quick turnaround hotfix.

A particular frustration that has come to light, though, is that one exploit for the game has been removed. Players were enjoying the fact that the gas resistance of certain heavy armours was accidentally cranked to 100%, making dealing with the weapons from the Chemical Agents Warbond a breeze, without having to worry about splash damage from the gaseous output. Now, these resistance levels have been altered, meaning that you're going to have to keep a closer eye on just how viciously you're spraying your foes, among keeping an eye on other bug fixes.

Here’s everything that Arrowhead has revealed to come to the game in the most recent hotfix.

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Helldivers 2 update – patch 1.001.103

Here’s everything in the new Helldivers 2 update, patch 1.001.103, as revealed by Arrowhead Game Studios in a new blog post on Steam:

Overview
  • Crash fixes

  • Miscellaneous fixes

Fixes Crash Fixes
  • Fixed a crash caused by unique stim pistol owners leaving the game

  • Fixed crash when equipping any purchased hellpod skins on a fresh account

Miscellaneous Fixes
  • Fixed bug where helldivers wearing heavy armors would be immune to gas status effect

  • Can no longer call down multiple seismic probes and prospecting drills at the same time

  • Bots will not get stuck shooting at walls as frequently during evacuate high-value asset missions

  • The audio for all Bug and Bot enemies has been cleaned up and re-balanced recently. The focus has mostly been on their voices, but the movement has been looked at as well. The goal was to make enemy audio more balanced between each enemy type and to make enemies more audible in various situations. It will be subjective but please keep on the lookout for moments where you think the audio should have informed you about the enemy's presence but didn't

  • General Brasch-issued Protection Order for pygmy hippos implemented (The Moo Deng Accord)

Known Issues Top Priority:
  • The hive breaker drill may be inaccessible when called in

  • Not enough enemies spawn to complete Eradicate missions

  • Enemies are sometimes capable of shooting through walls

  • Players may not receive Friend Requests sent from another platform

  • In High Value Asset defense missions, some enemies may prioritize the generators over the players

  • Social menu is stuck on ‘Please Wait Democratically’ for some players

  • Dead bodies of Chargers can launch the Helldiver into the air

  • Title may crash during intro cinematic or title screen

Medium Priority:
  • Stratagem balls bounce unpredictably off cliffs and some spots

  • Terminals may lose functionality blocking completion of a mission

  • Some Eagle Stratagems may not drop when deployed on a swamp planet

  • Reinforcement may not be available for players who join a game in progress

  • Pelican-1 may sometimes be launched away if hit with an impaler tentacle

  • Supply packs may be incorrectly used if pressing down on a controller while calling in a stratagem

  • Friends "Invite only" games can still be seen on the Galactic War Map but cannot be joined

  • High damage weapons will not detonate hellbombs already present on the map

  • Some enemies that bleed out do not progress Personal Orders and Eradicate mission

  • QWERTY keyboard numpad bindings does not save correctly after the Title restart

Helldivers 2 update – patch 1.001.102

The updates are coming thick and fast, as the last update also delivered on some fixes that seemed to slip through the cracks in previous hotfixes and the game’s last major update. Here’s everything tucked into the Helldivers 2 update patch 1.001.102, once again revealed in a Steam blog post:

Overview
  • Crash fixes

  • Shield backpack fixes

  • Miscellaneous fixes

Fixes Crash Fixes
  • Fixed a rare crash caused by weapon reloads.

  • Fixed a rare crash when opening chat on a mission.

  • Resolved crash related to squad menu.

  • Fix crash that might happen if host migration occurs during a bug breach.

  • Fixed crash when opening the Armory or Ship management and Acquisitions menu at the same time when on someone else's ship.

  • Fixed a UI crash where there could be more than 3 teammates at the same time.

  • Fixed a crash which occurred after an early host migration and the former host having an unique skin in their hellpod.

  • Fixed crash that could happen if a peer leaves a four player game.

Miscellaneous fixes
  • The SH-32 Shield Generator Pack now properly transfers knockback to the wielder.

  • Fixed Helldiver cardboard not spawning in the tutorial.

  • Fixed a bug where Helldiver's arms would glitch when quickly picking up the same weapon type twice.

  • Fixed owned stratagems number increasing for all categories when stratagem is purchased.

  • Fixed issue with overlapping input for Rock Paper Scissor first option on the controller.

  • Fixed the Expert Exterminator title being incorrectly available to some players.

  • Fixed the issue where all the medals of a Warbond page would hide when scrolling.

  • Scout walkers will now receive the gas confusion effect when damaged by gas. They will also properly take damage on their health zones when receiving damage from flamethrowing or gas weapons.

  • Fixed name of the new host not showing anymore for clients when host migration happens.

  • Fix backpack being hidden while in the HMG Emplacement.

  • Resolved an issue where PS5 players became unjoinable after their console returned from rest mode.

  • Fixed issue where a poor connection between a joining player and an existing player could cause the existing player to be disconnected from the session. For good measure, we also doubled the threshold for what is considered a poor connection. This should result in less instances of being randomly sent back to your ship without warning or reason.

  • Fix a host migration issue for stratagem objectives that prevent their completion.

  • Fix bug where sometimes prerequisite objectives would be shown above the primary objective in the HUD.

  • Fixed tentacles throwing the player in the air when impaler recalled them.

  • Fix bug in "Evacuate High-Value Assets" where enemies would stop spawning for a period of time when the host leaves.

  • All Automaton Hulk types will now prioritize the player over the Power Generator in the Evacuate High-Value Assets mission.

  • Fixed broken menus when opening the main menu right before entering the hellpod (when the Loadout menu opens).

  • General Brasch was promoted to Super 10-Star General after the latest personal shield generator confusion.

Known Issues Top Priority
  • Players may not receive Friend Requests sent from another platform

  • Enemies will try to shoot the generators through walls in the Rescue High-Value Assets mission

  • Enemies are sometimes capable of shooting through walls

  • Social menu is stuck on ‘Please Wait Democratically’ for some players

  • Dead bodies of Chargers can launch the Helldiver into the air

Medium Priority
  • Reinforcement may not be available for players who join a game in progress

  • Pelican-1 may sometimes be launched away if hit with an impaler tentacle

  • Supply packs may be incorrectly used if pressing down on a controller while calling in a stratagem

  • Friends "Invite only" games can still be seen on the Galactic War Map but cannot be joined

  • High damage weapons will not detonate hellbombs

  • Some enemies that bleed out do not progress Personal Orders and Eradicate missions

It’s a lot to recap, but for many dedicated Helldivers, it’s pretty important information to take stock of. The fix is crucial in making Helldivers 2 into the experience it was meant to be when the Escalation of Freedom update came into effect, so while we might be waiting longer than hoped for it to actually materialise, at least it’s on the way. It beats the game dying if you ask us.

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